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MEET THE CAST.

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Glenn

The second eldest in a family of 7 other siblings, Glenn hails from the village of Attensboro in the High Plains. He has spent most of his life there much like most of the village, and has never carried consideration for a nomadic life. Due to his siblings, Glenn is relatively patient, quick to settle quarrels and put his siblings at ease when needed.

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Glenn's task within the village is to shepherd on the plains. He spends quite a bit of his day among the Porabs and serving as a natural predator to ward off whatever might take interest in them. Although he has never thought of leaving his home, deep down Glenn is at an age where he carries a sense of monotony that he can't quite place. Maybe, just maybe, that sense is a sign that change is coming.

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Porabs

Porabs are creatures in abundance, usually appearing in herds of many. They are slow movers, traveling no more than a quarter-mile in any day, and rarely that from their lack of motivation. They can be found in regions that provide grassy scenery such as the High Plains. Porabs seem perfectly content with whatever scenery they are in, and have a limited set of natural predators due to their docile nature and lack of resources to be gathered in order to survive. Porabs are practically boneless creatures, held together by cartilage, muscle, and fat reserves that allow them to live their relatively immobile lives.

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Due to the ease of care Porabs have, they are a common herd animal for their fur which grows curly come the Autumn season. They are also a low-level delicacy in some places that have discovered ways to cook them. While docile, they still require supervision from some of their few natural predators.

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Smidge

Smidge was on a voyage through the sky with their parent when an unexpected wind current split up the two, leaving them sky high as a result. Mice in the comic universe tend to be an agreeable species, often gentle, and rarely instigators of trouble. Arguably among the lowest tier of predator-prey in the comic universe, Smidge is an anxious soul. The mouse can be quiet and curious, yet on at the slightest sign of danger or surprise that can change in an instant.

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Skraws

These fierce, two-toed avians are a force to be reckoned with. Skraws are commonly named for their scratchy sounding call and can normally be found in groups of three or more. Finding a single Skraw is a rare occurrence. They have a natural appetite for picking at all things that make them curious, not limited to shiny objects, travelers, and most vigorously–their food. While Skraws are primitive in their thinking, they are known to be clever hunter-gatherers of the sky. They can be seen in different colors throughout the realm of this comic series, such as the charcoal variety that flies overhead in the High Plains.

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Skraws are a natural predator to Porabs, and require careful watch for any creature equal in size or smaller. Their most common threat are larger canine predators and any traveler they encounter that is brave enough to fend them off.

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Ol' Betsy

While it might not be the newest flying machine in the sky, Ol' Betsy is a one-cylinder hot air balloon built for making travel as quick as a snap. While quick to get you to your destination, one main drawback of the aircraft is it's weight–one wrong breeze can send the vessel back into the skies if not tethered down properly. This particular model belongs to Smidge's father who, despite being small in size,  is an expert at hot air balloon aviation and navigating the skies.

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Welcome To Attensboro.

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Population: 216

Placed in the High Plains, Attensboro is a small village to the West that settles as a farming and crafting community. Although low in population, the village is home to a variety of goods that cannot be matched elsewhere. The primary species that dwell within Attensboro are fox; most of which hold large families. The architecture of the village consists of quaint gravel paths, and cylindrical buildings constructed of cobbled stone with thatch rooftops. 

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The most landmark in Attensboro is the bell tower that sits between the village and the plains to the East. While it matches the architecture of the town, it rises just above the other roof peaks and plays its bell in the evening when curfew is growing near. In the past it has also been rung in times of warning whenever trouble arises in the town.

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